添加放置单位技能


已经是不想再写这种简单无意义的教程了.................

powers.xml <power name="PowerPlaceUnit" type="TempUnit"> <displaynameid>00450</displaynameid> <rolloverid>00451</rolloverid> <icon>art\Chino\ability_icon\question</icon> <minimapeventtime sendalertto="ally">1</minimapeventtime> <activetime>-1</activetime> <createunit quantity="12" radius="16" delay="0.0">Learicorn</createunit> <createunit quantity="4" radius="8" delay="0.0">GeorgeCrushington</createunit> <createunit quantity="1" radius="0" delay="0.0">MonsterTruckA</createunit> <placement forceonmap="1">LOSDontCare</placement> <startsoundset>PowerIceCream</startsoundset> <rangeindicatorprotoid radius="16.0" indicatorcount="16" speed="0.6">PowerRanger</rangeindicatorprotoid> <allowduringnorush>1</allowduringnorush> <alwaysaddtoplayer>1</alwaysaddtoplayer> </power>
上面三个语句分别是最外层半径16圆圈内放置12个利尔厉,内层半径8圆圈放置4个华盛顿雕像,中心点半径0圆圈放置安迪卡车。 <activetime>-1</activetime>为无限时间,也就是说放置后直到游戏结束都不会死亡,-1改成40就代表只能存活40秒,技能释放40秒后由此技能放置的单位全部死亡。
Abilities.xml: <ability> PowerPlaceUnit <rof>60</rof> </ability>