7-6 畜牧自动转化 | 其他单位添加自动转化



添加畜牧那种自动转化只需要添加下列语句:
	<action>
		<name stringid="69161">AutoConvert</name>
		<type>AutoConvert</type>
		<maxrange>12.0</maxrange>
		<persistent>1</persistent>
	</action>

然后去protoy确认是不是有<Unittype>ConvertsHerds<Unittype/>,有的话请删掉,不然每次都只能转化一个单位,当有两个单位就不能转化了。

给欧洲村民添加自动转化:

1.protoy.xml把<Unittype>ConvertsHerds<Unittype/>删掉
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  protoy.xml - 记事本 ____ X
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	<Unit id="284" name="Settler">
		<DBID>1</DBID>
		<DisplayNameID>22806</DisplayNameID>
		<EditorNameID>34132</EditorNameID>
		<PopulationCount>1</PopulationCount>
		<ObstructionRadiusX>0.4900</ObstructionRadiusX>
		<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
		<FormationCategory>Protected</FormationCategory>
		<MaxVelocity>4.0000</MaxVelocity>
		<MaxRunVelocity>6.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<TurnRate>18.0000</TurnRate>
		<AnimFile>units\villagers\villager.xml</AnimFile>
		<ImpactType>Flesh</ImpactType>
		<PhysicsInfo>dude</PhysicsInfo>
		<Icon>units\villagers\villager_icon</Icon>
		<PortraitIcon>units\villagers\villager_portrait</PortraitIcon>
		<SelectionPriority>10</SelectionPriority>
		<RolloverTextID>22814</RolloverTextID>
		<ShortRolloverTextID>25708</ShortRolloverTextID>
		<InitialHitpoints>150.0000</InitialHitpoints>
		<MaxHitpoints>150.0000</MaxHitpoints>
		<LOS>14.0000</LOS>
		<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
		<UnitAIType>Civilian</UnitAIType>
		<TrainPoints>25.0000</TrainPoints>
		<BuildLimit>99</BuildLimit>
		<Bounty>10.0000</Bounty>
		<BuildBounty>10.0000</BuildBounty>
		<Cost resourcetype="Food">100.0000</Cost>
		<CarryCapacity resourcetype="Food">1.0000</CarryCapacity>
		<CarryCapacity resourcetype="Wood">1.0000</CarryCapacity>
		<CarryCapacity resourcetype="Gold">1.0000</CarryCapacity>
		<AllowedAge>0</AllowedAge>
		<Armor type="Hand" value="0.2000"/>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeNeededForVictory</UnitType>
		<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>LogicalTypeAffectedByTownBell</UnitType>
		<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
		<UnitType>LogicalTypeVillagersAttack</UnitType>
		<UnitType>LogicalTypeHandUnitsAttack</UnitType>
		<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>UnitClass</UnitType>
		<UnitType>Economic</UnitType>
		<UnitType>AbstractVillager</UnitType>
		<UnitType>HasBountyValue</UnitType>
		<UnitType>Ranged</UnitType>
		<UnitType>CountsTowardEconomicScore</UnitType>
		<UnitType>ValidIdleVillager</UnitType>
	<!--	<UnitType>ConvertsHerds</UnitType>	--><!--删掉或者注释掉这句。-->
		<UnitType>AffectedByTownBell</UnitType>
		<UnitType>CannotConvertHill</UnitType>
		<Train row="0" page="6" column="0">Manor</Train>
		<Train row="0" page="6" column="17">Capitol</Train>
		<Train row="0" page="6" column="0">HouseEast</Train>
		<Train row="0" page="6" column="0">HouseMed</Train>
		<Train row="0" page="6" column="0">House</Train>
		<Train row="0" page="6" column="18">NativeEmbassy</Train>
		<Train row="0" page="6" column="16">Saloon</Train>
		<Train row="0" page="6" column="0">FirePit</Train>
		<Train row="0" page="6" column="1">Teepee</Train>
		<Train row="0" page="6" column="1">Longhouse</Train>
		<Train row="0" page="6" column="1">HouseAztec</Train>
		<Train row="0" page="255" column="1">WallStraight2</Train>
		<Train row="0" page="255" column="1">WallStraight5</Train>
		<Train row="0" page="6" column="2">Market</Train>
		<Train row="0" page="6" column="3">Farm</Train>
		<Train row="0" page="6" column="3">Mill</Train>
		<Train row="0" page="6" column="4">LivestockPen</Train>
		<Train row="0" page="6" column="5">Dock</Train>
		<Train row="0" page="6" column="6">Outpost</Train>
		<Train row="0" page="6" column="6">Blockhouse</Train>
		<Train row="0" page="6" column="7">TradingPost</Train>
		<Train row="0" page="6" column="8">WallConnector</Train>
		<Train row="0" page="6" column="9">Bank</Train>
		<Train row="0" page="6" column="10">Church</Train>
		<Train row="0" page="6" column="11">WarHut</Train>
		<Train row="0" page="6" column="11">Barracks</Train>
		<Train row="0" page="6" column="12">Stable</Train>
		<Train row="0" page="6" column="12">Corral</Train>
		<Train row="0" page="6" column="12">NoblesHut</Train>
		<Train row="0" page="6" column="13">ArtilleryDepot</Train>
		<Train row="0" page="6" column="14">Arsenal</Train>
		<Train row="0" page="6" column="15">Plantation</Train>
		<Train row="0" page="255" column="0">ypWJGiantBuddha2</Train>
		<Train row="0" page="255" column="0">ypWJGiantBuddha3</Train>
		<Train row="0" page="255" column="0">ypWJGiantBuddha4</Train>
		<Train row="0" page="255" column="0">ypWJGiantBuddha5</Train>
		<Train row="0" page="255" column="0">ypWJGoldenPavillion2</Train>
		<Train row="0" page="255" column="0">ypWJGoldenPavillion3</Train>
		<Train row="0" page="255" column="0">ypWJGoldenPavillion4</Train>
		<Train row="0" page="255" column="0">ypWJGoldenPavillion5</Train>
		<Train row="0" page="255" column="0">ypWJShogunate2</Train>
		<Train row="0" page="255" column="0">ypWJShogunate3</Train>
		<Train row="0" page="255" column="0">ypWJShogunate4</Train>
		<Train row="0" page="255" column="0">ypWJShogunate5</Train>
		<Train row="0" page="255" column="0">ypWJToriiGates2</Train>
		<Train row="0" page="255" column="0">ypWJToriiGates3</Train>
		<Train row="0" page="255" column="0">ypWJToriiGates4</Train>
		<Train row="0" page="255" column="0">ypWJToriiGates5</Train>
		<Train row="0" page="255" column="0">ypWJToshoguShrine2</Train>
		<Train row="0" page="255" column="0">ypWJToshoguShrine3</Train>
		<Train row="0" page="255" column="0">ypWJToshoguShrine4</Train>
		<Train row="0" page="255" column="0">ypWJToshoguShrine5</Train>
		<Train row="0" page="255" column="0">ypWITowerOfVictory5</Train>
		<Train row="0" page="255" column="0">ypWITowerOfVictory4</Train>
		<Train row="0" page="255" column="0">ypWITowerOfVictory3</Train>
		<Train row="0" page="255" column="0">ypWITowerOfVictory2</Train>
		<Train row="0" page="255" column="0">ypWITajMahal5</Train>
		<Train row="0" page="255" column="0">ypWITajMahal4</Train>
		<Train row="0" page="255" column="0">ypWITajMahal3</Train>
		<Train row="0" page="255" column="0">ypWITajMahal2</Train>
		<Train row="0" page="255" column="0">ypWIKarniMata5</Train>
		<Train row="0" page="255" column="0">ypWIKarniMata4</Train>
		<Train row="0" page="255" column="0">ypWIKarniMata3</Train>
		<Train row="0" page="255" column="0">ypWIKarniMata2</Train>
		<Train row="0" page="255" column="0">ypWICharminarGate5</Train>
		<Train row="0" page="255" column="0">ypWICharminarGate4</Train>
		<Train row="0" page="255" column="0">ypWICharminarGate3</Train>
		<Train row="0" page="255" column="0">ypWICharminarGate2</Train>
		<Train row="0" page="255" column="0">ypWIAgraFort5</Train>
		<Train row="0" page="255" column="0">ypWIAgraFort4</Train>
		<Train row="0" page="255" column="0">ypWIAgraFort3</Train>
		<Train row="0" page="255" column="0">ypWIAgraFort2</Train>
		<Train row="0" page="255" column="0">ypWCWhitePagoda5</Train>
		<Train row="0" page="255" column="0">ypWCWhitePagoda4</Train>
		<Train row="0" page="255" column="0">ypWCWhitePagoda2</Train>
		<Train row="0" page="255" column="0">ypWCWhitePagoda3</Train>
		<Train row="0" page="255" column="0">ypWCTempleOfHeaven5</Train>
		<Train row="0" page="255" column="0">ypWCTempleOfHeaven4</Train>
		<Train row="0" page="255" column="0">ypWCTempleOfHeaven3</Train>
		<Train row="0" page="255" column="0">ypWCTempleOfHeaven2</Train>
		<Train row="0" page="255" column="0">ypWCSummerPalace5</Train>
		<Train row="0" page="255" column="0">ypWCSummerPalace4</Train>
		<Train row="0" page="255" column="0">ypWCSummerPalace3</Train>
		<Train row="0" page="255" column="0">ypWCConfucianAcademy2</Train>
		<Train row="0" page="255" column="0">ypWCConfucianAcademy3</Train>
		<Train row="0" page="255" column="0">ypWCConfucianAcademy4</Train>
		<Train row="0" page="255" column="0">ypWCConfucianAcademy5</Train>
		<Train row="0" page="255" column="0">ypWCPorcelainTower2</Train>
		<Train row="0" page="255" column="0">ypWCPorcelainTower3</Train>
		<Train row="0" page="255" column="0">ypWCPorcelainTower4</Train>
		<Train row="0" page="255" column="0">ypWCPorcelainTower5</Train>
		<Train row="0" page="255" column="0">ypWCSummerPalace2</Train>
		<Train row="0" page="6" column="11">ypWarAcademy</Train>
		<Train row="0" page="6" column="0">ypVillage</Train>
		<Train row="0" page="6" column="2">ypTradeMarketAsian</Train>
		<Train row="0" page="6" column="12">ypStableJapanese</Train>
		<Train row="0" page="6" column="0">ypShrineJapanese</Train>
		<Train row="0" page="6" column="4">ypSacredField</Train>
		<Train row="0" page="6" column="3">ypRicePaddy</Train>
		<Train row="0" page="6" column="10">ypMonastery</Train>
		<Train row="0" page="6" column="0">ypHouseIndian</Train>
		<Train row="0" page="6" column="5">YPDockAsian</Train>
		<Train row="0" page="6" column="14">ypConsulate</Train>
		<Train row="0" page="6" column="6">ypCastle</Train>
		<Train row="0" page="6" column="12">ypCaravanserai</Train>
		<Train row="0" page="6" column="11">ypBarracksJapanese</Train>
		<Train row="0" page="6" column="11">YPBarracksIndian</Train>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory3</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianKarniMata5</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianAgra3</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseWhitePagoda3</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseWhitePagoda2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseShogunate4</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToriiGates3</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine5</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToriiGates4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory5</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTajMahal2</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianCharminar5</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianAgra5</Tech>
		<Tech row="0" page="1" column="0">YPWonderChinesePorcelainTower4</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha3</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha4</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion3</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion4</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion5</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseShogunate2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToriiGates2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine3</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseToriiGates5</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTajMahal4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTajMahal3</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianKarniMata2</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianCharminar4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianCharminar3</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianAgra4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianAgra2</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseWhitePagoda5</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseWhitePagoda4</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven4</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven3</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven2</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseSummerPalace5</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseSummerPalace4</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseSummerPalace3</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseSummerPalace2</Tech>
		<Tech row="0" page="1" column="0">YPWonderChinesePorcelainTower5</Tech>
		<Tech row="0" page="1" column="0">YPWonderChinesePorcelainTower3</Tech>
		<Tech row="0" page="1" column="0">YPWonderChinesePorcelainTower2</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy5</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy4</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy3</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseShogunate3</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory2</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianTajMahal5</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianKarniMata4</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianKarniMata3</Tech>
		<Tech row="0" page="1" column="0">YPWonderIndianCharminar2</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven5</Tech>
		<Tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha2</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha5</Tech>
		<Tech row="0" page="1" column="0">YPWonderJapaneseShogunate5</Tech>
		<Flag>CollidesWithProjectiles</Flag>
		<Flag>ApplyHandicapTraining</Flag>
		<Flag>CorpseDecays</Flag>
		<Flag>ShowGarrisonButton</Flag>
		<Flag>DontRotateObstruction</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>DeadReplacementWhenDestroyed</Flag>
		<Flag>VisibleUnderFogIfGaia</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Garrison</Command>
		<Command page="10" column="1">Stop</Command>
		<Command page="10" column="2">Delete</Command>
		<Tactics>settler.tactics</Tactics>
		<ProtoAction>
			<Name>AutoGatherTrade</Name>
			<Type>AutoGather</Type>
			<Rate type="Trade">0.030000</Rate>
		</ProtoAction>
		<ProtoAction>
			<Name>BlunderbussAttack</Name>
			<Damage>3.000000</Damage>
			<DamageType>Ranged</DamageType>
			<MinRange>2.000000</MinRange>
			<MaxRange>12.000000</MaxRange>
			<ROF>3.000000</ROF>
			<DamageBonus type="Huntable">4.000000</DamageBonus>
			<DamageBonus type="AbstractPet">2.000000</DamageBonus>
			<DamageBonus type="AbstractArtillery">2.000000</DamageBonus>
			<DamageBonus type="AbstractVillager">0.500000</DamageBonus>
		</ProtoAction>
		<ProtoAction>
			<Name>Build</Name>
			<Rate type="Building">1.000000</Rate>
			<Rate type="Manor">1.000000</Rate>
			<Rate type="House">1.000000</Rate>
			<Rate type="Church">1.000000</Rate>
		</ProtoAction>
		<ProtoAction>
			<Name>BuildingAttack</Name>
			<Damage>5.000000</Damage>
			<DamageType>Siege</DamageType>
			<ROF>3.000000</ROF>
		</ProtoAction>
		<ProtoAction>
			<Name>ChopAttack</Name>
			<Damage>8.000000</Damage>
			<DamageType>Hand</DamageType>
		</ProtoAction>
		<ProtoAction>
			<Name>CrateGather</Name>
			<Rate type="AbstractResourceCrate">8.000000</Rate>
		</ProtoAction>
		<ProtoAction>
			<Name>Gather</Name>
			<Rate type="Tree">0.500000</Rate>
			<Rate type="AbstractMine">0.600000</Rate>
			<Rate type="Plantation">0.500000</Rate>
			<Rate type="Herdable">2.000000</Rate>
			<Rate type="Huntable">0.840000</Rate>
			<Rate type="BerryBush">0.670000</Rate>
			<Rate type="Farm">0.500000</Rate>
			<Rate type="Mill">0.670000</Rate>
			<Rate type="ypRicePaddy" resource="Food">0.500000</Rate>
			<Rate type="AbstractTradeMarket">1.500000</Rate>
			<Rate type="ypBerryBuilding">0.670000</Rate>
			<Rate type="ypRicePaddy" resource="Gold">0.340000</Rate>
			<Rate type="ypGroveBuilding">0.500000</Rate>
		</ProtoAction>
		<ProtoAction>
			<Name>HandAttack</Name>
			<Damage>10.000000</Damage>
			<DamageType>Hand</DamageType>
			<ROF>1.500000</ROF>
		</ProtoAction>
		<ProtoAction>
			<Name>Hunting</Name>
			<Rate type="Herdable">1.000000</Rate>
			<Rate type="Huntable">1.000000</Rate>
			<Rate type="Tree">1.000000</Rate>
		</ProtoAction>
	</Unit>



2.在protoy.xml查出村民的tactics文件为settler.tactics,用AOE3ED去data3.bar提取这个文件
3.把自动转化语句加上去↓↓↓↓↓,不要忘了tactic也要定义action
  settler.tactics - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name stringid="69161">AutoConvert</name>
		<type>AutoConvert</type>
		<maxrange>12.0</maxrange>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="69149">AutoGatherTrade</name>
		<type>AutoGather</type>
		<donotautogatherunlessgathering>1</donotautogatherunlessgathering>
		<active>0</active>
		<persistent>1</persistent>
	</action>
	<action>
		<name stringid="69148">Discover</name>
		<type>Discover</type>
		<anim>Pickup</anim>
		<maxrange>0.2</maxrange>
		<rate type="AbstractNuggetLand">1.0</rate>
	</action>
	<action>
		<name stringid="24102">Build</name>
		<type>Build</type>
		<anim>Build</anim>
		<maxrange>0.2</maxrange>
		<rate type="AbstractWonder">1.0</rate>
		<rate type="Building">1.0</rate>
		<typedmaxrange type="YPDockAsian">2.0</typedmaxrange>
		<typedmaxrange type="Dock">2.0</typedmaxrange>
	</action>
	<action>
		<name stringid="42178">Gather</name>
		<type>Gather</type>
		<maxrange>0.5</maxrange>
		<rate type="Plantation">1.0</rate>
		<rate type="AbstractMine">1.0</rate>
		<rate type="SPCSpanishShipRuins">1.0</rate>
		<rate type="Farm">1.0</rate>
		<rate type="Mill">1.0</rate>
		<rate type="FirePit">1.0</rate>
		<rate type="BerryBush">1.0</rate>
		<rate type="Tree">1.0</rate>
		<rate type="Herdable">1.0</rate>
		<rate type="Huntable">1.0</rate>
		<rate type="ypBerryBuilding">1.0</rate>
		<rate type="ypGroveBuilding">1.0</rate>
	</action>
	<action>
		<name stringid="69183">NoWork</name>
		<type>NoWork</type>
		<maxrange>10</maxrange>
		<rate type="Herdable">1.0</rate>
		<rate type="Huntable">1.0</rate>
		<typedmaxrange type="Herdable">0</typedmaxrange>
		<typedmaxrange type="AbstractNuggetWater">0</typedmaxrange>
		<typedmaxrange type="Huntable">10</typedmaxrange>
	</action>
	<action>
		<name stringid="69150">CrateGather</name>
		<anim>GatherCrate</anim>
		<type>Gather</type>
		<maxrange>0.5</maxrange>
		<rate type="AbstractResourceCrate">1.0</rate>
	</action>
	<action>
		<name stringid="69151">Hunting</name>
		<type>Hunting</type>
		<maxrange>10</maxrange>
		<rate type="Herdable">1.0</rate>
		<rate type="Huntable">1.0</rate>
		<rate type="Tree">1.0</rate>
		<typedmaxrange type="Herdable">0</typedmaxrange>
		<typedmaxrange type="Huntable">10</typedmaxrange>
		<typedmaxrange type="Tree">0</typedmaxrange>
	</action>
	<action>
		<name stringid="38133">BlunderbussAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<rangedlogic>1</rangedlogic>
		<anim>RangedAttack</anim>
		<reloadanim>Reload</reloadanim>
		<idleanim>Aim</idleanim>
		<maxheight>0</maxheight>
		<accuracy>1.0</accuracy>
		<accuracyreductionfactor>0.5</accuracyreductionfactor>
		<aimbonus>0</aimbonus>
		<maxspread>5</maxspread>
		<spreadfactor>0.25</spreadfactor>
		<trackrating>12</trackrating>
		<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
		<projectile>InvisibleProjectile</projectile>
		<impacteffect>effects\impacts\gun</impacteffect>
		<maxrange>10</maxrange>
		<rate type="Military">1.0 </rate>
		<rate type="Huntable">1.0 </rate>
		<rate type="Economic">1.0 </rate>
		<rate type="Guardian">1.0 </rate>
		<instantballistics>1</instantballistics>
	</action>
	<action>
		<name stringid="38118">BuildingAttack</name>
		<type>Attack</type>
		<rangedlogic>1</rangedlogic>
		<maxrange>6</maxrange>
		<rate type="LogicalTypeShipsAndBuildings">1.0 </rate>
		<attackaction>1</attackaction>
		<speedboost>1</speedboost>
		<anim>Raze_Attack</anim>
		<idleanim>Raze_Idle</idleanim>
		<impacteffect>effects\impacts\torch</impacteffect>
		<projectile>TorchProjectile</projectile>
	</action>
	<action>
		<name stringid="38134">HandAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>HandAttack</anim>
		<maxrange>2</maxrange>
		<rate type="Military">1.0 </rate>
		<rate type="Huntable">1.0 </rate>
		<rate type="Economic">1.0 </rate>
		<rate type="Guardian">1.0 </rate>
		<rate type="Herdable">1.0 </rate>
		<impacteffect>effects\impacts\melee</impacteffect>
	</action>
	<action>
		<name stringid="42136">ChopAttack</name>
		<type>Attack</type>
		<attackaction>1</attackaction>
		<handlogic>1</handlogic>
		<anim>GatherChop</anim>
		<maxrange>2</maxrange>
		<rate type="Tree">1.0 </rate>
	</action>
	<tactic>
		Normal
		<speedmodifier>1.0</speedmodifier>
		<action>AutoConvert</action>
		<action>Build</action>
		<action>Gather</action>
		<action>Discover</action>
		<action>NoWork</action>
		<action>CrateGather</action>
		<action>Hunting</action>
		<action>AutoGatherTrade</action>
		<action priority="100">BuildingAttack</action>
		<action priority="90">ChopAttack</action>
		<action priority="50">BlunderbussAttack</action>
		<action priority="25">HandAttack</action>
		<attacktype>LogicalTypeVillagersAttack</attacktype>
		<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
		<runaway>0</runaway>
		<autoretarget>1</autoretarget>
	</tactic>
</tactics>




4.保存文件,将修改好的文件放到游戏目录\data\tactics文件夹里面。别跟我说没有tactics文件夹,没有就自己创建。


进入游戏试试看欧洲村民会被敌人捕获了?